Battle Royale Overview
Name: Bobo
BR Weapon: 9mm machine gun
Aggression: 9Positives: His violent disregard for others. He has a will to kill others and he has the competitive nature to go for the win. To top it all off, he has one of the best and most powerful weapons in the game.
Negatives: Not only is his weapon loud, but Bobo is not known for his stealth. He’d easily give away his location firing at an opponent. It would not be hard to sneak up and take him out, or at least stalk him and kill him in his sleep. He also has a tendency to anger people with his aggressive nature.
Name: Saker
BR Weapon: Bulletproof vest
Aggression: 2Positives: Defense? Hiding his bulletproof vest under his shirt would allow him to play dead and surprise attackers. His high charisma allows him to gain support. It would be possible for him to create a team of 3 allies in no time. Strong leadership capabilities might help him last long into the tournament.
Negatives: He might be overly trusting in others. It wouldn’t be hard for an ally to turn on him in a heartbeat. As long as people know about his bulletproof vest, it’d be easy to take advantage of it and go for the REST OF THE BODY. Or some person could just get lucky and go for the head or legs of Saker.
Name: Don
BR Weapon: Binoculars
Aggression: 6Positives: Although he doesn’t have a fighting weapon, he’s got one of the top defensive and stealth weapons in the game. He can almost snipe people from afar and pick his opportunities to go for the attack. And he’s definitely smart enough to take advantage of what he’s been given.
Negatives: His high aggression might leave him picking a bad opportunity to attack. Also, someone could sneak up on him if he’s concentrating on something else. Lack of defense once he’s been spotted will be a major factor leading to his possible death.
Name: Ashley
BR Weapon: Hand axe
Aggression: 1Positives: Ashley is well liked, which means that it’s unlikely that she’ll be hunted by anyone short of a psycho. It’s also unlikely that people would turn on her. Her weapon is a great melee weapon, and could help her defend herself in close range situations if she HAS to.
Negatives: If faced with battle, Ashley may or may not be able to defend herself. The defense that her weapon lacks makes it easy for a stronger fighter to take her out. Also, she’s almost too kind to manipulate others, and she’d most likely never stab a friend in the back.
Name: Molly
BR Weapon: Grenades
Aggression: 9Positives: Molly doesn’t hold much back. If she’s in danger, or feels offended, she’ll go all out. Add in the fact that her weapon (if used correctly) is very lethal, and she might have a chance of racking up quite a few kills.
Negatives: A misused grenade could be deadly. It wouldn’t be surprising to see an accident lead to her death. Also, she is known not to be able to handle sad situations. If someone close to her were to be killed, instead of becoming angry, she’d most likely break down and become useless.
Name: Jee
BR Weapon: Colt .45
Aggression: 8Positives: Jee is well liked by the other combatants. Add in the fact that he has a good weapon, and he already starts too look like a strong competitor. Also on his side is the fact that Jee has a broad knowledge about combat. It’s likely that he’ll use this in the game to win.
Negatives: Stealth and speed are lacking. A single gunshot would alert others of his position. It’s unlikely he’d be able to avoid much conflict if he wanted to lay low. And he’s not really a little target either…
Name: Dave
BR Weapon: Jitte staff
Aggression: 1Positives: Not too many people dislike Dave. If people run into him, they’re more likely to try to form an alliance or allow him to live for the moment. Also, his weapon is both silent and allows him to move quite quickly. He should be able to run and hide quickly. An alliance with Molly might be destined.
Negatives: Dave’s lack of fighting ability would come back to haunt him. He holds a specialized weapon that is hard to use if in the wrong hands. This means that it’s pretty much worthless for him to hold. His seeming reliance on others might lead to being stabbed in the back by a combatant that is actually playing the game.
Name: Emily
BR Weapon: Headband
Aggression: 7Positives: Another well liked person. If she is able to use her feminine wiles to her advantage, she might be able to stab a few of the horny guys in the back. It wouldn’t be hard to manipulate someone like Bobo, or maybe Molly.
Negatives: At the moment, her weapon is useless. Unless she picks up something in the future, she must rely on mind games and hand to hand combat. Her fighting ability wouldn’t match up against many of the combatants, and if she were to go up against a weapon holder, she’d be a goner.
Name: Peter
BR Weapon: Crossbow
Aggression: 3Positives: Master of the commando crawl. His stealthy nature and weapon allow him to have the benefits of a gun with no noise. As long as he relies on accuracy, he should be able to take out opponents and leave before people figure out his location. Although his aggression is low, he’s likely to take this on alone and might be quite successful.
Negatives: A single missed shot would give away his location since it’s easy to tell which direction an arrow came from when it whizzes by your head. His lone wolf approach could easily work against him and make him a target for others.
Name: Marc
BR Weapon: Fork (2 more votes to be stolen)
Aggression: 6Name: Tom
BR Weapon: Tracking device
Aggression: 1Positives: The tracker is quite possibly the best weapon in the game. Although it is not an attacking weapon, it supplies ultimate defense, stealth, and speed. The knowledge that the tracking device gives to the user is immense. Not only can it locate every person and identify them, but it can also tell the terrain and where the weapons are. It’s like being back in the school with all of the administrators. Low aggression allows the user to hide and be VERY safe from other combatants.
Negatives: With little to no defense aside from the tracker, Tom is likely to be a quick kill if he is found. He needs to sleep sometime, and if someone were to stumble upon him in his sleep, he’d be in trouble. Being decently liked amongst the combatants might lead to a possible alliance. Once the tracker is in another’s grasp and Tom is out in the open, there is little keeping them from killing him and taking the prize.
Name: Abi
BR Weapon: Sickle
Aggression: 2Positives: Her almost unmistakable chance of allying with Eric gives the two of them a major advantage. Strong melee and long range attack. Also, the sickle is a quite worthy weapon in itself. In many ways it is the best bladed weapon supplied because of its nature. It’s not hard to sneak up and slit someone’s throat.
Negatives: Her safety relies quite a bit on her alliances. With decent protection, she’s decently safe, but if the alliances fall through, she is in serious trouble. If she decides not to make alliances, we are likely to see an early demise.
Name: Eric
BR Weapon: SPAS 12 Pump Action Shotgun
Aggression: 6Positives: Military training and strategy are a HUGE advantage. You give him one of the best weapons in the game, and he’s practically invincible. There are few combatants more frightening than him. In all terms, he is one of the strongest fighters out there. Shotguns are very powerful up close, leaving it to be a great melee-type gun.
Negatives: His most likely alliance with Abi could be his downfall. Instead of simply defending himself, he’d be trying to protect another, which is difficult to do in the heat of battle. Add in the fact that his weapon is quite loud and not powerful at big distances, he might come to find himself going down late in the game.
Name: Corrie
BR Weapon: Coat hanger (Stolen)
Aggression: 3Name: Kristen
BR Weapon: Jackknife
Aggression: 3Positives: Petite and quiet by nature, Kristen is already strong in stealth and speed. Add in a weapon that aids to that, and you get quite a difficult kill. Although she might struggle in melee combat, she has the ability to hide and escape the action. When all is said and done, she might be able to sneak up and slit your throat, steal your gun, and start a rampage.
Negatives: In actual combat, it is questionable how well she can use her weapon. Unless she is fighting someone with a significantly weaker weapon, she’d be in quite a bit of trouble. She can only run and hide for so long, and it’s hard to rely on silent kills.
Name: Julie
BR Weapon: Megaphone (Stolen)
Aggression: 3Name: Dice
BR Weapon: Sig Sauer pistol
Aggression: 10Positives: Just how strong of a fighter is this guy? Dice is the master of the melee and on top of that, he has a distance weapon to help cover the ground. If he were to get his hand on either the tracker or the bulletproof vest, he’d be practically unstoppable (minus a complete uprising of the remaining combatants). The only ways to really kill him are if he is sniped, or killed in his sleep.
Negatives: Going for kill after kill will leave this guy on almost everybody’s hit list. Even the more passive players would be looking to revenge the deaths of their fallen comrades. He is likely to be in this by himself, unless in anybody is dumb enough to ally with him, because they’re sure to be stabbed in the back.
Name: Dikis
BR Weapon: Sword
Aggression: 2Positives: Early on in the competition, he has already shown that he is not afraid to kill. His weapon allows him to fight as an experienced melee fighter without actually having much experience. The light sword allows silent kills and a quick get away.
Negatives: Although the sword is good for speedy get aways, Dikis isn’t necessarily the fastest runner. He’ll need to rely on a lot of strategy to successfully use his weapon, and he doesn’t really possess much of this strategy. It is also likely to see even allies going after his powerful weapon once it comes into view.
Name: Ace
BR Weapon: Boxing gloves (2 more votes to be stolen)
Aggression: 7Name: Matthew Fullhart
BR Weapon: Stungun
Aggression: 2Positives: Fullhart is one of the most liked combatants. It is unlikely that any close friends will turn on him, and he has a possibility of picking up making some strong alliances throughout the game. His weapon is also quite handy in certain situations.
Negatives: Although Fullhart has potential to gain allies, it is unlikely that he will gain alliances of some of the stronger players. His kind nature makes him likely to be manipulated by the other combatants.
Name: Obediah
BR Weapon: Colt .357 revolver
Aggression: 2Positives: Obediah could be a possible dark horse candidate for this game. His weapon is quite powerful, and his skills are underrated. His ability to gain allies will come into play, and if he needs to, he could possibly be able to take out any back-stabbers.
Negatives: Lack of gun training might make for a hard battle. Although he is physically strong, he lacks a great knowledge of combat situations, which might lead to some trouble. One can’t always rely on surprise and physical ability.
Name: Diana
BR Weapon: Potassium cyanide
Aggression:5Positives: Diana has a good chance of becoming the back stabber of this game. We all know how easy it is to slip cyanide into food or drinks in order to eliminate allies or enemies. She’s not dumb, and she has a good sense for difficult situations.
Negatives: Cyanide is quite a difficult weapon to use properly unless certain situations arise. If she is unable to gain alliances, or if she is unable to sneak up to sleeping combatants, her weapon is pretty much useless. Her melee skills have yet to be proven, so she might be an early kill.
Name: Jen
BR Weapon: Paper fan
Aggression: 2Positives: If you take a well liked combatant and give them an innocent weapon, it is easy to imagine Jen getting into a friendly alliance. How could you not trust an “innocent” girl with a paper fan. She just might be able to tag along with a group long enough to snatch a decent weapon for herself and pick up the win.
Negatives: Her weapon is pretty much useless. Unless she finds an alliance quickly, she is almost guaranteed to be eliminated. All things considered, she is likely to be an early elimination.
Name: Katherine
BR Weapon: 9mm pistol
Aggression: 4Positives: Pair up a strong weapon and an average amount of aggression and you get a strong contender. Katherine has enough self control to be able to smartly use her weapon for the better, instead of mindlessly charging at opponents. As long as she can bring herself to kill, she should be a strong fighter.
Negatives: She lacks the knowledge of her pistol. With no actual training, it is hardly believable that she could hit the broad side of a barn. On top of that, training is out of the question since it would draw others to her location. She needs to rely on the lucky shot, and against more skilled combatants, she might be in trouble.
Name: Kaitlin
BR Weapon: Dagger
Aggression: 3Positives: Yet another prime example of an alliance prone combatant. With an alliance, she could easily rise to the top. Without an alliance, she could still prove to be worthy on the battlefield. Kaitlin isn’t hated by any of the combatants on the island, so she is likely to be overlooked.
Negatives: Daggers are weapons designed for stealth and speed. Although Kaitlin isn’t necessarily slow, she isn’t fast enough to take out the more skilled combatants. If she were to face off against a skilled melee fighter or a skilled gunman, she’d be in deep trouble.
Name: Monji
BR Weapon: Machete
Aggression: 6Positives: Not only is the machete a strong weapon, but it also helps clear away some of the foliage in the forest in order to make clear paths. With a strong and fast weapon, Monji might be able to overpower even some of the more skilled melee fighters.
Negatives: Monji is prone to attacks from long distance weapons. Also, his ability to flee is thwarted by his urge to finish battles. It’s his willingness to fight that might end up getting him killed.
Name: Matt Anderson
BR Weapon: Pot lid (two more votes needed to be stolen)
Aggression: 3Name: Hartsel
BR Weapon: Uzi 9mm
Aggression: 5Positives: A very skilled melee fighter, Hartsel has a good chance at running away with this game. If you count in the fact that he carries an Uzi, you really don’t see many weaknesses.
Negatives: Hartsel will struggle to find alliances because of his intimidating ability. Although he is generally laid back, it is likely for him to be feared. Without alliances, Hartsel might find himself struggling to compete with the factions sprouting up around him.
Name: GPM (Bonus entrant #1)
BR Weapon: Knife
Aggression: 1Positives: GPM is the all around nice guy. He holds a beloved and elevated status amongst almost every combatant. It’s hard to see many people attacking him without reason, which means he should be somewhat safe. He is likely to hide himself away and play the game smartly.
Negatives: He’s not in the greatest shape, so someone like Dice or Eric could make easy work of him if they were to come across him. He was wounded early, and this will slow him down significantly.
Name: Comrade (Bonus entrant #2)
BR Weapon: Pickaxe
Aggression: 3Positives: Not too many people know Comrade. This might cause them to overlook or forget him. Because of this, he might slip under the radar and rack up quite a few kills. His weapon is perfect for this way of attack.
Negatives: Since not too many people know him, he will struggle to gain their trust. Being forced into a lone wolf strategy (unless something else comes up), he will be pressed to find a better weapon to protect himself.